2015 40k Winter Combat Patrol League
- What: 2015 40k Winter Combat Patrol League
- When: Thursday evenings---Nov 19, Dec 3, Dec 17 (but see below)
- Where: Redcap's Corner
- Redcap's Corner Powelton Village
3850 Lancaster Ave
Philadelphia, PA, 19104
- Redcap's Corner Powelton Village
- Entry: $10 per player
- Sign-Up: Form
- Organizers: Joe Kopena and the PAGE minis crew
Our 2015 Winter Combat Patrol League will be held over three rounds in late November and early December. Players will field small armies in a tournament league, the results of which will also drive a simple narrative campaign. Fill out the sign-up form if you'll be jumping in!
Entry fee is $10, payable on-site at Redcap's Corner on any of the league nights. Give your receipt to Joe K so he knows you've paid. Please also fill out the sign-up form so that we have your email address & faction.
There will be three league nights, Thursday evenings, 6pm to 10pm, on:
- November 19th (optional): Ambush
- December 3rd (optional): Hardpoint
- December 17th (required): Crash Zone
The first two rounds are two weeks long. Players may arrange matches with their assigned opponent at any point in those two weeks, however we encourage participants to come out to Redcap's for all the league nights to quickly knock out your matches. Otherwise, these matches do not have to be played at Redcap's if both players agree, but it is highly encouraged in order to be fair and comfortable for all players. Pairings and updated rankings will be announced at the league nights and sent out via email.
The third round is a single league night, December 17th. Players must be present to contest their final match.
There will also be bonus missions available to drive aspects of the narrative and award a few extra points toward the league. These may be fought at any point, and will have much flexibility in opponents.
All registration fees will go toward small prizes of store credit at Redcap's Corner. There will be prizes for overall rankings, painting & craftsmanship, and narrative outcomes as the number of entries permits.
Painting & craftsmanship awards will be determined by a vote held on the final league night, December 17th. You must be present to be eligible to vote or win.
Players must utilize the same primary faction throughout the league, but may change their army lists.
Armies must be composed to the following standards:
- Army lists may not total more than 750 points.
- No unique characters or models are permitted.
- No models may have more than 3 Wounds or 4 Hull Points.
- No models may have a 2+ Invulnerable Save or a re-rollable 2+ Armour Save.
- No models may have total armor value (Front+Side+Rear) greater than 34.
- No superheavy vehicles, gargantuan creatures, or mighty bulwarks.
- Armies may optionally utilize a Combat Patrol detachment:
- 0-1 HQ, 1-6 Troop, 0-1 Elite, 0-1 Fast Attack, 0-1 Heavy Support
- All units in this detachment gain Objective Secured.
- Army selection otherwise follows standard rules & Redcap's conventions.
- Formations and multiple detachments are permitted, no special FOC is imposed.
- Forge World models and units designated for standard 40k are permitted.
Note that "0-1" unit selections are not the same as units with the "Unique" special rule and are permitted.
Psychic powers and other temporary in-game buffs that enhance unit stats to be better than the restrictions above are permitted. Summoned units are also not subject to the army composition restrictions.
Lists may be selected after pairings are announced. Please be prepared to finalize your lists in an expedient fashion on league nights.
For each match, players have the option of preparing two lists. They may then choose which of their lists to use after their opponent shares their list(s).
Campaign & Missions
At the start of the league, each player will pick a campaign from three tracks: Headtakers, Destructors, or Roughriders. In the first two league rounds the available mission secondary objectives are based on that campaign. Secondaries for the final round are set by the specific campaign chosen. A small advantage toward that final campaign goal will be awarded for earning at least 12 points from secondary objectives in the first two rounds.
Games are played on 4'x4' tables.
Each match consists of two games using the same mission. These may be asymmetric, in which case the players flip roles for the two games. Match results are determined by the combination of the two games:
- Each player's match points earned are the sum of their battle points from both games;
- A player wins the match (and the other loses) if they earn at least 4 more match points than their opponent; otherwise the match is a draw.
At the start of each match, before any dice are rolled or objectives selected, opponents share their two lists. They then simultaneously choose and declare which of their respective two lists they will play for the match. They will use those lists for both of the games.
Pairings will be made randomly within most-similar win/draw/loss brackets, with no repeated opponents. Presence on league nights will be accounted for as much as the brackets permit to enable immediate matches. E.g., if Joe could play either Colin or Jason for a round as they have the same record, but Jason is not present, Joe and Colin will battle. Matches will otherwise be randomly assigned from among the players with the most similar record.
At any point, players may pair up on their own for a challenge match using the bonus mission. The points earned in that mission do not count toward the primary tournament standings, but do all count toward the player's campaign score and earning a slight advantage in the final round toward their campaign goal.
If a player winds up playing an extra game to help a player make up a missed match, or to manage an odd number of players, then those points do not count toward the primary standings. The secondary points earned do, however, count toward the player's campaign score and earning a slight advantage in the final round toward their campaign goal.
Scorecards are available here.
Each round is 50 points:
- 40 from the two 20 point missions
- 7 for sportsmanship
- 3 for hobby
Sportsmanship is subtractive, you start with 7 points but are docked for behavior:
My opponent was (check any that apply):
- Openly hostile or rude [-2]
- Overly competitive in army list or attitude [-2]
- Unfriendly or disengaged [-1]
- Sloppy with measuring and moving [-1]
- Unreasonably late or played unacceptably slow [-1]
Painting is also subtractive, you're docked from 3 points:
Much of my opponent's army (check any that apply):
- Was not painted (i.e., less than 3 colors) [-1]
- Has unfinished bases [-1]
- Is not even primed nicely [-1]